Game Detail

Summoner's Rift
5v5 Ranked Solo games
24-06-2019 19:37:52
16:15
Defeat Tier KDA Damage Wards Cs Items
Vayne
10
Flash Teleport Precision Domination 031611030 Unranked 1 / 4 / 1 / 0.50:1 41768 4 112
Doran's Blade
Bilgewater Cutlass
Berserker's Greaves
Recurve Bow
Warding Totem (Trinket)
Lux
7
Flash Ignite Resolve Inspiration Calmsky I 0 / 3 / 1 / 0.33:1 7734 12 3
Boots of Mobility
Dark Seal
Control Ward
Faerie Charm
Oracle Lens
Zed
11
Flash Ignite Domination Inspiration Whats up ΕU I 4 / 5 / 0 / 0.80:1 53604 8 106
Refillable Potion
Caulfield's Warhammer
Slightly Magical Boots
Kindlegem
Serrated Dirk
Warding Totem (Trinket)
Sivir
9
Flash Heal Precision Inspiration HEX Nuokii I 0 / 3 / 1 / 0.33:1 51580 7 124
Doran's Shield
Essence Reaver
Control Ward
Warding Totem (Trinket)
Xin Zhao
9
Flash Smite Domination Precision Noltey I 3 / 6 / 1 / 0.67:1 62505 7 2
Enchantment: Warrior
Ruby Crystal
Refillable Potion
Long Sword
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Kindred
10
Flash Smite Precision Domination Elramri Unranked 7 / 2 / 3 / 5.00:1 84757 5 5
Phantom Dancer
Ninja Tabi
Control Ward
Enchantment: Warrior
Oracle Lens
Tahm Kench
9
Flash Ignite Inspiration Resolve AAAZBCD Unranked 4 / 0 / 9 / 13.00:1 22344 12 35
Righteous Glory
Control Ward
Ninja Tabi
Broken Stopwatch
Oracle Lens
Pyke
12
Flash Ignite Resolve Precision james dork Unranked 9 / 2 / 5 / 7.00:1 54739 5 114
Tiamat
Caulfield's Warhammer
Boots of Mobility
Duskblade of Draktharr
Doran's Shield
Warding Totem (Trinket)
Kalista
10
Heal Flash Domination Inspiration Torí Black I 1 / 0 / 7 / 8.00:1 44683 6 138
Berserker's Greaves
Blade of the Ruined King
Doran's Shield
Zeal
Farsight Alteration
Ryze
11
Flash Teleport Sorcery Domination GMB Lod1k Unranked 0 / 4 / 1 / 0.25:1 69857 5 139
Tear of the Goddess
Lost Chapter
Control Ward
Boots of Speed
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 21 8 Gold Earned 35,704 25,749 Damage Dealt 276,380 217,191 Damage Taken 46,276 44,257 Wards Placed 33 38 Cs 431 347 Loosing - Team -
7
1
7,714
5,114
84,757
41,768
13,514
7,891
5
4
5
112
4
0
6,092
3,232
22,344
7,734
8,481
5,036
12
12
35
3
9
4
9,376
6,720
54,739
53,604
10,869
9,783
5
8
114
106
1
0
6,198
5,099
44,683
51,580
5,620
4,512
6
7
138
124
0
3
6,324
5,584
69,857
62,505
7,792
17,035
5
7
139
2

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

ElramriPurchased Items

00:14 - 05:39
07:58 - 11:32
13:20 - 15:57

Spell Order

ElramriChampion Spells

Q
W
E
R
Q 24579
W 1
E 3810
R 6
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

AAAZBCDPurchased Items

00:04 - 05:57
09:56 - 11:59
15:51 - 15:52

Spell Order

AAAZBCDChampion Spells

Q
W
E
R
Q 14579
W 28
E 3
R 6
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Resolve
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    • Attack Speed +9% Attack Speed
    • Armor +5 Armor
    • Magic Resist +6 Magic Resist

    Item Builds

    james dorkPurchased Items

    00:12 - 05:42
    08:00 - 11:42
    13:59 - 14:26

    Spell Order

    james dorkChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 281012
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Torí BlackPurchased Items

    00:08 - 05:40
    09:57
    12:03 - 15:59

    Spell Order

    Torí BlackChampion Spells

    Q
    W
    E
    R
    Q 24810
    W
    E 13579
    R 6
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 3s can elapse between attacks or this effect will end.

    Cooldown: 8s out of combat with champions.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Perfect Timing
    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    GMB Lod1kPurchased Items

    00:04 - 04:01
    07:47 - 11:45
    12:06 - 14:17

    Spell Order

    GMB Lod1kChampion Spells

    Q
    W
    E
    R
    Q 34579
    W 1
    E 2810
    R 611
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Movement speed is increased to 30 - 50% for Melee champions.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    031611030Purchased Items

    00:11 - 05:48
    10:23 - 10:24
    13:35

    Spell Order

    031611030 Champion Spells

    Q
    W
    E
    R
    Q 1810
    W 24579
    E 3
    R 6
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    CalmskyPurchased Items

    05:26
    10:09 - 10:17
    14:08 - 15:19

    Spell Order

    Calmsky Champion Spells

    Q
    W
    E
    R
    Q 2
    W 357
    E 14
    R 6
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Whats up ΕUPurchased Items

    04:19 - 04:18
    07:05 - 10:55
    13:16 - 14:29

    Spell Order

    Whats up ΕU Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 2810
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    HEX NuokiiPurchased Items

    00:05 - 00:06
    06:26 - 11:30
    15:23 - 15:35

    Spell Order

    HEX Nuokii Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 38
    E 2
    R 6
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    NolteyPurchased Items

    00:04 - 04:59
    07:32 - 11:35
    13:55 - 15:01

    Spell Order

    Noltey Champion Spells

    Q
    W
    E
    R
    Q 28
    W 34579
    E 1
    R 6
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 3s can elapse between attacks or this effect will end.

    Cooldown: 8s out of combat with champions.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Precision
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner