Game Detail

Summoner's Rift
5v5 Ranked Solo games
24-06-2019 13:30:05
22:31
Defeat Tier KDA Damage Wards Cs Items
Kai'Sa
10
Flash Heal Precision Inspiration Raphinus Unranked 2 / 6 / 1 / 0.50:1 65726 7 143
Guinsoo's Rageblade
Berserker's Greaves
Doran's Blade
Farsight Alteration
Twisted Fate
12
Teleport Flash Inspiration Resolve DP Naru I 0 / 5 / 1 / 0.20:1 62661 7 124
Trinity Force
Pickaxe
B. F. Sword
Slightly Magical Boots
Warding Totem (Trinket)
Gangplank
12
Teleport Flash Resolve Sorcery Evainity I 0 / 4 / 0 / 0.00:1 104772 6 153
Trinity Force
Ninja Tabi
Jaurim's Fist
Ruby Crystal
Warding Totem (Trinket)
Lee Sin
11
Smite Flash Precision Domination Aliyv I 5 / 4 / 3 / 2.00:1 97449 12 14
Ruby Crystal
The Black Cleaver
Mercury's Treads
Warding Totem (Trinket)
Nautilus
10
Flash Ignite Resolve Inspiration EW Noxie I 2 / 6 / 3 / 0.83:1 22799 17 45
Remnant of the Aspect
Cloth Armor
Mercury's Treads
Null-Magic Mantle
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Elise
12
Flash Smite Domination Inspiration NIGHTHAWK2 I 5 / 1 / 10 / 15.00:1 98533 5 14
Blasting Wand
Mejai's Soulstealer
Enchantment: Runic Echoes
Sorcerer's Shoes
Oblivion Orb
Oracle Lens
Irelia
15
Teleport Flash Precision Inspiration Blomster Finn I 11 / 0 / 4 / 15.00:1 170876 10 204
Jaurim's Fist
Titanic Hydra
Trinity Force
Pickaxe
Mercury's Treads
Warding Totem (Trinket)
Xayah
12
Flash Heal Precision Inspiration WildCat LFT Unranked 2 / 3 / 4 / 2.00:1 84844 7 138
Doran's Blade
Berserker's Greaves
Dagger
B. F. Sword
Pickaxe
Farsight Alteration
Akali
14
Ignite Flash Precision Domination EGN PainN I 4 / 1 / 8 / 12.00:1 78547 8 156
Refillable Potion
Fiendish Codex
Doran's Shield
Mercury's Treads
Seeker's Armguard
Warding Totem (Trinket)
Thresh
11
Flash Ignite Resolve Inspiration Helliosblade I 3 / 4 / 9 / 3.00:1 13357 17 8
Zeke's Convergence
Remnant of the Ascended
Control Ward
Boots of Mobility
Faerie Charm
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 25 9 Gold Earned 47,792 35,186 Damage Dealt 446,157 353,407 Damage Taken 63,922 73,190 Wards Placed 47 49 Cs 520 479 Loosing - Team -
5
2
9,379
7,216
98,533
65,726
13,055
11,534
5
7
14
143
11
0
14,358
7,205
170,876
62,661
17,838
15,812
10
7
204
124
2
0
7,854
7,218
84,844
104,772
9,131
11,953
7
6
138
153
4
5
9,257
8,376
78,547
97,449
15,286
20,203
8
12
156
14
3
2
6,944
5,171
13,357
22,799
8,612
13,688
17
17
8
45

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

NIGHTHAWK2Purchased Items

00:04 - 05:22
07:43 - 10:00
13:21 - 17:52
19:53 - 19:58

Spell Order

NIGHTHAWK2Champion Spells

Q
W
E
R
Q 24579
W 181012
E 3
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Blomster FinnPurchased Items

00:15 - 03:57
06:31 - 09:54
12:04 - 16:54
19:49 - 19:51

Spell Order

Blomster FinnChampion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WildCat LFTPurchased Items

00:11 - 05:45
10:31 - 10:42
13:55 - 15:51
19:38 - 22:04

Spell Order

WildCat LFTChampion Spells

Q
W
E
R
Q 1
W 381012
E 24579
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

EGN PainNPurchased Items

00:04 - 04:32
07:26 - 10:25
12:36 - 17:05
19:53

Spell Order

EGN PainNChampion Spells

Q
W
E
R
Q 15789
W 23101213
E 414
R 611
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

HelliosbladePurchased Items

00:21 - 05:38
07:01 - 09:19
13:54 - 15:55
18:03 - 19:56

Spell Order

HelliosbladeChampion Spells

Q
W
E
R
Q 25789
W 310
E 14
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

RaphinusPurchased Items

00:06 - 05:32
10:24 - 10:37
13:26
18:05 - 21:30

Spell Order

Raphinus Champion Spells

Q
W
E
R
Q 1457910
W 2
E 3811
R 6
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

DP NaruPurchased Items

00:04 - 04:51
06:59 - 09:50
12:06 - 17:56
21:41

Spell Order

DP Naru Champion Spells

Q
W
E
R
Q 24
W 15789
E 3101213
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

EvainityPurchased Items

00:18 - 04:03
06:39 - 11:37
13:48 - 17:03
19:39 - 20:35

Spell Order

Evainity Champion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Sorcery
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    AliyvPurchased Items

    00:13 - 04:22
    06:50 - 10:40
    14:55 - 14:59
    18:17 - 21:05

    Spell Order

    Aliyv Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2810
    E 3
    R 611
    Precision
    Conqueror
    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    EW NoxiePurchased Items

    00:19 - 05:34
    09:06 - 11:33
    14:40 - 14:55
    18:04 - 22:16

    Spell Order

    EW Noxie Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28
    E 3
    R 6
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Inspiration
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)
    Processing your request fellow summoner