Game Detail

Summoner's Rift
5v5 Ranked Solo games
23-06-2019 14:41:06
37:13
Defeat Tier KDA Damage Wards Cs Items
Karma
16
Flash Ignite Sorcery Resolve fall n sparz I 1 / 8 / 22 / 2.88:1 33224 44 22
Locket of the Iron Solari
Redemption
Control Ward
Ardent Censer
Ionian Boots of Lucidity
Oracle Lens
Darius
18
Flash Teleport Precision Resolve Arini1 Unranked 10 / 8 / 12 / 2.75:1 178607 15 238
Righteous Glory
Black Cleaver
Sterak's Gage
Spirit Visage
B. F. Sword
Warding Totem (Trinket)
Sivir
17
Heal Flash Precision Inspiration TRL MechaNics I 8 / 10 / 15 / 2.30:1 240513 15 248
Last Whisper
Infinity Edge
Guardian Angel
Phantom Dancer
Essence Reaver
Farsight Alteration
Twisted Fate
18
Flash Ignite Inspiration Resolve IMT Eika Unranked 14 / 7 / 19 / 4.71:1 211078 18 225
Trinity Force
Statikk Shiv
Ninja Tabi
Infinity Edge
Rapid Firecannon
Farsight Alteration
Kayn
17
Flash Smite Domination Sorcery Jack Dodger Unranked 7 / 8 / 11 / 2.25:1 237350 15 42
Enchantment: Warrior
Youmuu's Ghostblade
Duskblade of Draktharr
Hexdrinker
Mortal Reminder
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Rakan
16
Flash Ignite Resolve Inspiration King Bravado I 4 / 6 / 20 / 4.00:1 30901 41 12
Mercury's Treads
Zeke's Convergence
Mikael's Crucible
Oracle Lens
Vladimir
18
Teleport Flash Sorcery Inspiration D E I D X R A Unranked 6 / 9 / 5 / 1.22:1 190940 16 216
Sorcerer's Shoes
Zhonya's Hourglass
Quicksilver Sash
Rabadon's Deathcap
Warding Totem (Trinket)
Sejuani
16
Smite Flash Resolve Domination Supaaa I 1 / 10 / 22 / 2.30:1 149830 9 25
Knight's Vow
Broken Stopwatch
Enchantment: Cinderhulk
Ninja Tabi
Cloth Armor
Oracle Lens
Zed
18
Ignite Flash Domination Resolve Kridz Unranked 10 / 7 / 7 / 2.43:1 177671 6 233
Black Cleaver
Youmuu's Ghostblade
Ninja Tabi
Lord Dominik's Regards
Duskblade of Draktharr
Oracle Lens
Kai'Sa
18
Flash Teleport Precision Inspiration Sedri I 20 / 8 / 5 / 3.13:1 311597 11 316
Banshee's Veil
Muramana
Guinsoo's Rageblade
Rabadon's Deathcap
Berserker's Greaves
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 41 40 Gold Earned 74,248 77,748 Damage Dealt 860,939 900,772 Damage Taken 163,045 170,899 Wards Placed 83 107 Cs 802 775 Loosing - Team -
4
1
11,149
10,095
30,901
33,224
21,041
20,208
41
44
12
22
6
10
12,646
15,889
190,940
178,607
40,081
55,688
16
15
216
238
1
8
11,225
16,508
149,830
240,513
47,049
25,270
9
15
25
248
10
14
16,325
20,715
177,671
211,078
27,970
30,643
6
18
233
225
20
7
22,903
14,541
311,597
237,350
26,904
39,090
11
15
316
42

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

King BravadoPurchased Items

00:05 - 04:08
07:10 - 11:23
14:55 - 17:07
22:27 - 22:26
24:15 - 27:48
32:48 - 34:55

Spell Order

King BravadoChampion Spells

Q
W
E
R
Q 31415
W 14579
E 28101213
R 611
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

D E I D X R APurchased Items

00:30 - 05:12
10:00 - 10:04
12:04 - 14:26
18:09 - 20:24
29:02
31:48 - 34:53

Spell Order

D E I D X R AChampion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 30 - 50% for Melee champions.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SupaaaPurchased Items

00:10 - 05:17
07:45 - 11:35
15:14 - 17:15
22:28 - 22:12
24:16 - 28:54
31:39 - 34:44

Spell Order

SupaaaChampion Spells

Q
W
E
R
Q 31315
W 24579
E 18101214
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

KridzPurchased Items

00:12 - 04:20
07:53 - 10:49
13:19 - 17:28
20:03 - 22:28
24:05 - 28:55
34:14 - 35:04

Spell Order

KridzChampion Spells

Q
W
E
R
Q 15789
W 341517
E 210121314
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SedriPurchased Items

00:03 - 04:07
07:02 - 11:20
14:54 - 17:55
20:42
24:28 - 27:44
32:46 - 34:44

Spell Order

SedriChampion Spells

Q
W
E
R
Q 1457910
W 21517182021
E 3811131416
R 61219
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

fall n sparzPurchased Items

00:10 - 04:03
06:25 - 10:33
14:47 - 16:27
18:31 - 22:41
24:30 - 28:37
32:29 - 35:25

Spell Order

fall n sparz Champion Spells

Q
W
E
R
Q 1451213
W 31415
E 278910
R 61116
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Arini1Purchased Items

00:07 - 05:00
09:33 - 09:35
12:27 - 15:15
18:45 - 22:30
24:14 - 28:48
31:35 - 35:06

Spell Order

Arini1 Champion Spells

Q
W
E
R
Q 24579
W 1141517
E 38101213
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

TRL MechaNicsPurchased Items

00:07 - 03:45
11:59 - 11:54
12:00 - 16:44
18:27 - 23:08
24:26 - 28:57
32:02 - 35:33

Spell Order

TRL MechaNics Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 3141517
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

IMT EikaPurchased Items

00:16 - 04:01
06:05 - 11:29
12:48 - 16:44
18:50 - 23:09
25:48 - 29:14
31:02 - 35:12
36:18

Spell Order

IMT Eika Champion Spells

Q
W
E
R
Q 345813
W 1791011
E 214151617
R 61218

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Inspiration
8
8
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Jack DodgerPurchased Items

00:07 - 00:08
06:56 - 07:04
12:33 - 17:13
19:08 - 22:23
24:16 - 29:31
32:45 - 35:36

Spell Order

Jack Dodger Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 3141517
R 61116
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Processing your request fellow summoner