Game Detail

Summoner's Rift
5v5 Ranked Solo games
12-06-2019 13:33:07
27:41
Defeat Tier KDA Damage Wards Cs Items
Lux
11
Flash Ignite Resolve Domination ANILPIYANCI35 I 3 / 8 / 10 / 1.63:1 23024 34 15
Athene's Unholy Grail
Remnant of the Watchers
Control Ward
Ardent Censer
Oracle Lens
Poppy
16
Teleport Flash Resolve Sorcery SPY Vizicsacsi I 3 / 3 / 7 / 3.33:1 139887 15 219
Bramble Vest
Warmog's Armor
Sunfire Cape
Ninja Tabi
Adaptive Helm
Warding Totem (Trinket)
Varus
13
Flash Heal Precision Sorcery Björnen Baloo I 2 / 6 / 9 / 1.83:1 106537 10 186
Zeal
Blade of the Ruined King
Guinsoo's Rageblade
Dagger
Brawler's Gloves
Farsight Alteration
Ekko
15
Flash Teleport Precision Inspiration AHG Xioh I 10 / 4 / 2 / 3.00:1 159730 10 198
Hextech Protobelt-01
Control Ward
Amplifying Tome
Lich Bane
Mercury's Treads
Farsight Alteration
Aatrox
13
Smite Flash Precision Inspiration Holy Rabies I 6 / 5 / 9 / 3.00:1 133423 6 26
Enchantment: Warrior
The Black Cleaver
Ninja Tabi
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Veigar
15
Flash Teleport Sorcery Inspiration Korvish Unranked 4 / 4 / 9 / 3.25:1 122700 10 183
Corrupting Potion
Needlessly Large Rod
Sorcerer's Shoes
Oblivion Orb
Mejai's Soulstealer
Warding Totem (Trinket)
Jax
16
Teleport Flash Precision Inspiration Against Less I 5 / 4 / 5 / 2.50:1 193874 10 210
Titanic Hydra
Trinity Force
Doran's Blade
B. F. Sword
Mercury's Treads
Warding Totem (Trinket)
Pyke
12
Ignite Flash Resolve Precision WillTheScout I 2 / 8 / 11 / 1.63:1 16302 29 16
Youmuu's Ghostblade
Nomad's Medallion
Boots of Mobility
Serrated Dirk
Oracle Lens
Kai'Sa
15
Flash Heal Precision Inspiration xumäS I 12 / 4 / 7 / 4.75:1 141778 7 193
Muramana
Zhonya's Hourglass
Nashor's Tooth
Berserker's Greaves
Needlessly Large Rod
Farsight Alteration
Jarvan IV
15
Flash Smite Domination Precision AHG Gilius I 3 / 4 / 16 / 4.75:1 126442 30 30
Gargoyle Stoneplate
Cloth Armor
Enchantment: Cinderhulk
Ninja Tabi
Warmog's Armor
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 26 24 Gold Earned 58,152 52,948 Damage Dealt 601,096 562,601 Damage Taken 104,098 99,808 Wards Placed 86 75 Cs 632 644 Loosing - Team -
4
3
10,421
8,072
122,700
23,024
13,741
11,613
10
34
183
15
5
3
13,114
12,167
193,874
139,887
25,741
21,008
10
15
210
219
2
2
9,080
10,053
16,302
106,537
20,891
13,149
29
10
16
186
12
10
14,803
12,541
141,778
159,730
15,918
24,257
7
10
193
198
3
6
10,734
10,115
126,442
133,423
27,807
29,781
30
6
30
26

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

KorvishPurchased Items

00:22 - 05:47
08:32 - 11:05
14:34 - 16:15
19:08 - 23:08
24:48

Spell Order

KorvishChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Against LessPurchased Items

00:07 - 03:52
06:22 - 10:55
12:15 - 17:21
19:26 - 23:50
24:49 - 24:50

Spell Order

Against LessChampion Spells

Q
W
E
R
Q 28101213
W 34579
E 11415
R 61116
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WillTheScoutPurchased Items

00:03 - 00:07
06:07 - 09:39
16:11 - 14:17
20:28 - 23:16

Spell Order

WillTheScoutChampion Spells

Q
W
E
R
Q 14579
W 381012
E 2
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

xumäSPurchased Items

00:10 - 00:11
07:40 - 09:42
12:22 - 16:37
19:54 - 21:59
24:52 - 27:25

Spell Order

xumäSChampion Spells

Q
W
E
R
Q 1457910
W 2151718
E 3811131416
R 612
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

AHG GiliusPurchased Items

00:07 - 03:28
09:29 - 09:31
13:09 - 16:07
19:11 - 23:14
25:00 - 25:02

Spell Order

AHG GiliusChampion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ANILPIYANCI35Purchased Items

00:07 - 00:09
07:21 - 11:43
13:02 - 16:41
19:04 - 21:38
27:19 - 27:18

Spell Order

ANILPIYANCI35 Champion Spells

Q
W
E
R
Q 1
W 24579
E 3810
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SPY VizicsacsiPurchased Items

00:21 - 04:35
07:06 - 10:25
13:22 - 16:38
22:29 - 22:30
25:54 - 27:17

Spell Order

SPY Vizicsacsi Champion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Björnen BalooPurchased Items

    00:02 - 00:03
    07:38 - 10:30
    13:02 - 16:41
    18:29 - 22:59
    24:49 - 27:31

    Spell Order

    Björnen Baloo Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 28101213
    E 1
    R 611
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    AHG XiohPurchased Items

    00:05 - 04:27
    06:15 - 06:16
    12:12 - 16:38
    18:24 - 23:21
    25:14 - 26:50

    Spell Order

    AHG Xioh Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 611
    Precision
    Fleet Footwork
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
    Presence of Mind
    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Holy RabiesPurchased Items

    00:02 - 04:28
    08:06 - 10:24
    14:26 - 17:06
    19:20 - 23:01
    25:36

    Spell Order

    Holy Rabies Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Precision
    Conqueror
    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner