Game Detail

Summoner's Rift
5v5 Ranked Solo games
20-05-2019 16:05:38
24:06
Defeat Tier KDA Damage Wards Cs Items
Thresh
10
Flash Ignite Resolve Inspiration MOBA Paulcannon I 2 / 9 / 3 / 0.56:1 10590 28 10
Zeke's Convergence
Control Ward
Nomad's Medallion
Ninja Tabi
Oracle Lens
Irelia
13
Teleport Flash Precision Inspiration L9 Profit I 2 / 8 / 3 / 0.63:1 115989 8 182
Tiamat
Trinity Force
Jaurim's Fist
Ruby Crystal
Ninja Tabi
Warding Totem (Trinket)
Ezreal
12
Flash Heal Inspiration Sorcery Tazaku I 1 / 5 / 4 / 1.00:1 70502 9 152
Muramana
Iceborn Gauntlet
Doran's Blade
Amplifying Tome
Farsight Alteration
Kayn
13
Flash Smite Domination Sorcery Fix The System99 I 5 / 5 / 4 / 1.80:1 120298 6 28
Enchantment: Warrior
Boots of Speed
Duskblade of Draktharr
Last Whisper
Control Ward
Oracle Lens
Veigar
13
Flash Teleport Inspiration Domination DynamiteLarry63 Unranked 2 / 8 / 3 / 0.63:1 96707 6 174
Hextech GLP-800
Doran's Ring
The Dark Seal
Sorcerer's Shoes
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Hecarim
14
Ghost Smite Precision Sorcery FNC Broxah I 5 / 5 / 14 / 3.80:1 121394 6 13
Righteous Glory
Mercury's Treads
Skirmisher's Sabre
Bami's Cinder
Control Ward
Oracle Lens
Pyke
12
Flash Ignite Resolve Precision KaiiiroS I 5 / 2 / 12 / 8.50:1 20403 14 43
Boots of Mobility
Serrated Dirk
Targon's Brace
Control Ward
Pickaxe
Oracle Lens
Jayce
14
Flash Teleport Sorcery Domination Chall Lf Cute Gf I 6 / 5 / 7 / 2.60:1 94656 7 153
Corrupting Potion
Youmuu's Ghostblade
Duskblade of Draktharr
Ninja Tabi
Warding Totem (Trinket)
Ryze
16
Teleport Flash Sorcery Domination 404 unexpected I 12 / 0 / 6 / 18.00:1 187244 9 227
Seraph's Embrace
Rylai's Crystal Scepter
Needlessly Large Rod
Sorcerer's Shoes
Oblivion Orb
Farsight Alteration
Kai'Sa
15
Flash Heal Precision Inspiration PENTA Barcode I 7 / 0 / 16 / 23.00:1 142603 9 187
Broken Stopwatch
Stormrazor
Ninja Tabi
Guinsoo's Rageblade
Seeker's Armguard
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 35 12 Gold Earned 56,754 39,106 Damage Dealt 566,300 414,086 Damage Taken 65,923 81,586 Wards Placed 45 57 Cs 623 546 Loosing - Team -
5
2
10,116
5,480
121,394
10,590
25,720
11,714
6
28
13
10
5
2
8,135
8,727
20,403
115,989
8,943
25,303
14
8
43
182
6
1
10,163
7,665
94,656
70,502
13,877
8,376
7
9
153
152
12
5
14,400
8,955
187,244
120,298
7,484
22,218
9
6
227
28
7
2
13,940
8,279
142,603
96,707
9,899
13,975
9
6
187
174

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

FNC BroxahPurchased Items

00:08 - 05:33
08:38 - 11:17
14:48 - 17:56
20:08 - 23:48

Spell Order

FNC BroxahChampion Spells

Q
W
E
R
Q 14579
W 214
E 38101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

KaiiiroSPurchased Items

00:11 - 00:13
06:07 - 11:09
15:16 - 15:20
18:06 - 21:41

Spell Order

KaiiiroSChampion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

Chall Lf Cute GfPurchased Items

00:19 - 04:59
10:09 - 10:12
12:58 - 17:58
19:46 - 22:13

Spell Order

Chall Lf Cute GfChampion Spells

Q
W
E
R
Q 1457911
W 314
E 268101213
R
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

404 unexpectedPurchased Items

00:08 - 04:06
07:01 - 11:24
15:21 - 15:24
18:22 - 21:39

Spell Order

404 unexpectedChampion Spells

Q
W
E
R
Q 245121314
W 31516
E 178910
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

PENTA BarcodePurchased Items

00:08 - 05:55
08:39 - 11:07
12:56 - 14:59
18:06 - 21:38

Spell Order

PENTA BarcodeChampion Spells

Q
W
E
R
Q 1457810
W 2161718
E 3911131415
R 612
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MOBA PaulcannonPurchased Items

00:05 - 05:03
06:55 - 11:10
12:40 - 16:11
18:16 - 22:03

Spell Order

MOBA Paulcannon Champion Spells

Q
W
E
R
Q 14579
W 3810
E 2
R 6
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

L9 ProfitPurchased Items

00:04 - 05:27
10:33 - 10:34
12:17 - 17:14
18:30 - 22:39

Spell Order

L9 Profit Champion Spells

Q
W
E
R
Q 24579
W 3
E 18101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

TazakuPurchased Items

00:04 - 05:23
08:18 - 11:18
13:53 - 17:46
19:28 - 23:03

Spell Order

Tazaku Champion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Fix The System99Purchased Items

00:07 - 02:35
06:25 - 10:25
14:04 - 17:52
21:11 - 22:59

Spell Order

Fix The System99 Champion Spells

Q
W
E
R
Q 18101213
W 34579
E 2
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

DynamiteLarry63Purchased Items

00:06 - 04:30
07:50 - 11:02
13:47 - 16:29
19:20 - 21:56

Spell Order

DynamiteLarry63 Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 3
R 611
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Future's Market
    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor
    Processing your request fellow summoner