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FIGHTER
TANK

VOLIBEAR

THE THUNDER'S ROAR

MidOrFeed uses data based on ranked games from Master , Grandmaster and Challenger played in this season (Last Week)

47% Win Rate
150 G
4.91 / 4.45 / 7.17 / 2.71:1
71 W 75 L
  • Q
  • W
  • E
  • R
  • Most Played (Positions)

    • Jungle Jungle
      49%
    • Top Top
      25%
    • Support Support
      19%
    • Middle Middle
      2%
    • Bottom Bottom
      2%
  • Skill Order

    E
    Q
    W
    64 G
    53%
    Pick Rate
    43%
    W
    E
    Q
    23 G
    39%
    Pick Rate
    15%
    Q
    E
    W
    22 G
    36%
    Pick Rate
    15%
    E
    W
    Q
    17 G
    41%
    Pick Rate
    11%
  • Recommended Summoner Spells

    83 G
    46%
    Pick Rate
    55%
    48 G
    50%
    Pick Rate
    32%
    15 G
    53%
    Pick Rate
    10%
    1 G
    0%
    Pick Rate
    1%

Recommended Item Builds

00:06 - 04:26
08:28 - 11:40
15:06 - 15:13
18:04 - 18:44
24:54 - 25:41
32:36 - 35:21
39:40 - 40:00

Most Picked Items

97 G
53 %
Pick Rate
65%
78 G
49 %
Pick Rate
52%
56 G
34 %
Pick Rate
37%
44 G
50 %
Pick Rate
29%
39 G
44 %
Pick Rate
26%
39 G
54 %
Pick Rate
26%
31 G
55 %
Pick Rate
21%
22 G
59 %
Pick Rate
15%
19 G
63 %
Pick Rate
13%
17 G
35 %
Pick Rate
11%
17 G
59 %
Pick Rate
11%
14 G
71 %
Pick Rate
9%
14 G
43 %
Pick Rate
9%
12 G
50 %
Pick Rate
8%
12 G
58 %
Pick Rate
8%
11 G
36 %
Pick Rate
7%
11 G
82 %
Pick Rate
7%
11 G
45 %
Pick Rate
7%
10 G
50 %
Pick Rate
7%
9 G
78 %
Pick Rate
6%
Resolve
& Precision
Pick Rate42 % Win Rate 31(49%)30 Total 63G
Resolve
& Inspiration
Pick Rate13 % Win Rate 12(60%)7 Total 20G
Precision
& Inspiration
Pick Rate11 % Win Rate 8(47%)9 Total 17G
Domination
& Resolve
Pick Rate7 % Win Rate 5(45%)6 Total 11G
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

Cooldown: 45s
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
Precision
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Armor +5 Armor
Total : 15 Win Rate : 47 % Pick Rate : 24 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

Cooldown: 45s
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Armor +5 Armor
Total : 7 Win Rate : 29 % Pick Rate : 11 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Armor +5 Armor
Total : 5 Win Rate : 60 % Pick Rate : 8 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Armor +5 Armor
Total : 5 Win Rate : 60 % Pick Rate : 8 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 20% missing health instead.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Armor +5 Armor
Total : 5 Win Rate : 40 % Pick Rate : 25 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Armor +5 Armor
Total : 2 Win Rate : 50 % Pick Rate : 10 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Armor +5 Armor
Total : 1 Win Rate : 0 % Pick Rate : 5 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
Cooldown: 35s
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
Inspiration
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Approach Velocity
Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Armor +5 Armor
Total : 1 Win Rate : 100 % Pick Rate : 5 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Approach Velocity
Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Total : 9 Win Rate : 44 % Pick Rate : 53 %
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 10% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Approach Velocity
Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Total : 2 Win Rate : 100 % Pick Rate : 12 %
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 10% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Inspiration
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Total : 1 Win Rate : 0 % Pick Rate : 6 %
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 10% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Total : 1 Win Rate : 100 % Pick Rate : 6 %
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Relentless Hunter
Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Resolve
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 7 Win Rate : 57 % Pick Rate : 64 %
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Resolve
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 1 Win Rate : 0 % Pick Rate : 9 %
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. In addition, damaging a Champion after destroying a Ward inflicts 30 - 90 bonus magic damage (based on level).

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Resolve
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 1 Win Rate : 0 % Pick Rate : 9 %
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ghost Poro
Entering brush temporarily swaps your Trinket for a Ghost Poro, which grants vision for 300s when placed in brush. Nearby enemy champions scare the Ghost Poro away.

While either you or your Ghost Poro is in enemy territory, gain 5-20 adaptive force (based on level).

Cooldown: 60s if Poro is scared away.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 1 Win Rate : 0 % Pick Rate : 9 %
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