After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.
Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Gain 10% CDR when you reach level 10.
Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Attack Speed+9% Attack Speed
Adaptive Force+10 Adaptive Force
Total : 33Win Rate : 55 % Pick Rate : 14 %
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 20s (initial swap cooldown is at 4 mins).
Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.
Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.