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FIGHTER
TANK

TRUNDLE

THE TROLL KING

MidOrFeed uses data based on ranked games from Master , Grandmaster and Challenger played in this season (Last Week)

42% Win Rate
483 G
3.54 / 4.69 / 7.19 / 2.29:1
201 W 272 L
  • Q
  • W
  • E
  • R
  • Most Played (Positions)

    • Jungle Jungle
      55%
    • Top Top
      25%
    • Support Support
      16%
    • Middle Middle
      2%
    • Bottom Bottom
      0%
  • Skill Order

    Q
    W
    E
    336 G
    40%
    Pick Rate
    70%
    Q
    E
    W
    81 G
    49%
    Pick Rate
    17%
    Q
    W
    Q
    25 G
    36%
    Pick Rate
    5%
    E
    Q
    W
    18 G
    39%
    Pick Rate
    4%
  • Recommended Summoner Spells

    305 G
    39%
    Pick Rate
    63%
    141 G
    48%
    Pick Rate
    29%
    32 G
    44%
    Pick Rate
    7%
    5 G
    0%
    Pick Rate
    1%

Recommended Item Builds

00:07 - 05:41
06:09 - 10:39
17:21 - 17:52
22:22 - 23:20
26:01 - 26:58
30:41 - 33:07
39:19 - 40:26
42:01 - 42:57

Most Picked Items

288 G
35 %
Pick Rate
60%
210 G
47 %
Pick Rate
43%
137 G
42 %
Pick Rate
28%
136 G
45 %
Pick Rate
28%
115 G
42 %
Pick Rate
24%
102 G
58 %
Pick Rate
21%
98 G
44 %
Pick Rate
20%
82 G
38 %
Pick Rate
17%
60 G
48 %
Pick Rate
12%
58 G
40 %
Pick Rate
12%
58 G
48 %
Pick Rate
12%
43 G
37 %
Pick Rate
9%
42 G
52 %
Pick Rate
9%
38 G
42 %
Pick Rate
8%
37 G
54 %
Pick Rate
8%
35 G
43 %
Pick Rate
7%
28 G
50 %
Pick Rate
6%
28 G
43 %
Pick Rate
6%
27 G
41 %
Pick Rate
6%
24 G
46 %
Pick Rate
5%
Precision
& Sorcery
Pick Rate42 % Win Rate 78(38%)123 Total 204G
Precision
& Resolve
Pick Rate21 % Win Rate 41(40%)62 Total 103G
Resolve
& Precision
Pick Rate16 % Win Rate 41(52%)35 Total 79G
Resolve
& Inspiration
Pick Rate6 % Win Rate 8(30%)18 Total 27G
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Sorcery
Celerity
All movement bonuses are 10% more effective on you.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 52 Win Rate : 31 % Pick Rate : 25 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Sorcery
Nimbus Cloak
Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 25 Win Rate : 32 % Pick Rate : 12 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 17 Win Rate : 47 % Pick Rate : 8 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Sorcery
Nimbus Cloak
Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 11 Win Rate : 45 % Pick Rate : 5 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Resolve
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor
Total : 10 Win Rate : 40 % Pick Rate : 10 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Resolve
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Conditioning
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor
Total : 8 Win Rate : 75 % Pick Rate : 8 %
Precision
Conqueror
After 4 seconds in combat, your first attack against an enemy champion grants you 6 - 35 AD, based on level, for 3 seconds and converts 20% of your damage to champions to true damage.

Melee Only: Damaging enemy champions refreshes this buff.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor
Total : 6 Win Rate : 17 % Pick Rate : 6 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor
Total : 5 Win Rate : 40 % Pick Rate : 5 %
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Coup de Grace
    Deal 7% more damage to champions who have less than 40% health.

    Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 10 Win Rate : 30 % Pick Rate : 13 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 5 Win Rate : 60 % Pick Rate : 6 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 4 Win Rate : 25 % Pick Rate : 5 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 4 Win Rate : 50 % Pick Rate : 5 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 2 Win Rate : 0 % Pick Rate : 7 %
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)
    Cooldown: 35s
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Conditioning
    After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
    Inspiration
    Approach Velocity
    Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

    Range: 1000
    Future's Market
    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 2 Win Rate : 50 % Pick Rate : 7 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+30% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 1 Win Rate : 0 % Pick Rate : 4 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Inspiration
    Minion Dematerializer
    Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 240s of the game.

    Absorbing a minion increases your damage by +4% against that type of minion permanently, and an extra +1% for each additional minion of that type absorbed.
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 1 Win Rate : 0 % Pick Rate : 4 %
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