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MARKSMAN
MAGE

KOG'MAW

THE MOUTH OF THE ABYSS

MidOrFeed uses data based on ranked games from Master , Grandmaster and Challenger played in this season (Last Week)

52% Win Rate
423 G
6.43 / 6.05 / 6.67 / 2.16:1
219 W 200 L
  • Q
  • W
  • E
  • R
  • Most Played (Positions)

    • Bottom Bottom
      70%
    • Support Support
      14%
    • Middle Middle
      8%
    • Top Top
      2%
    • Jungle Jungle
      2%
  • Skill Order

    185 G
    56%
    Pick Rate
    44%
    94 G
    53%
    Pick Rate
    22%
    43 G
    49%
    Pick Rate
    10%
    36 G
    53%
    Pick Rate
    9%
    27 G
    41%
    Pick Rate
    6%
  • Recommended Summoner Spells

    335 G
    52%
    Pick Rate
    79%
    44 G
    50%
    Pick Rate
    10%
    21 G
    38%
    Pick Rate
    5%
    17 G
    59%
    Pick Rate
    4%

PERFORMANCE CHART

KDA CHART

WIN CHART

PICK CHART

Recommended Item Builds

00:43 - 05:25
10:22 - 11:43
14:54 - 16:37
20:24 - 22:19
24:37 - 27:22
33:23 - 35:56
37:34 - 37:38

Most Picked Items

393 G
55 %
Pick Rate
93%
265 G
55 %
Pick Rate
63%
189 G
57 %
Pick Rate
45%
185 G
61 %
Pick Rate
44%
131 G
34 %
Pick Rate
31%
113 G
58 %
Pick Rate
27%
67 G
52 %
Pick Rate
16%
48 G
65 %
Pick Rate
11%
46 G
37 %
Pick Rate
11%
42 G
74 %
Pick Rate
10%
36 G
64 %
Pick Rate
9%
32 G
53 %
Pick Rate
8%
23 G
57 %
Pick Rate
5%
21 G
43 %
Pick Rate
5%
16 G
81 %
Pick Rate
4%
15 G
67 %
Pick Rate
4%
14 G
64 %
Pick Rate
3%
14 G
50 %
Pick Rate
3%
14 G
64 %
Pick Rate
3%
13 G
54 %
Pick Rate
3%
Precision
& Inspiration
Pick Rate61 % Win Rate 135(53%)119 Total 257G
Precision
& Sorcery
Pick Rate19 % Win Rate 45(55%)37 Total 82G
Precision
& Domination
Pick Rate9 % Win Rate 20(56%)15 Total 36G
Sorcery
& Inspiration
Pick Rate3 % Win Rate 3(25%)9 Total 12G
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 111 Win Rate : 49 % Pick Rate : 43 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 30 Win Rate : 77 % Pick Rate : 12 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 26 Win Rate : 54 % Pick Rate : 10 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor
Total : 20 Win Rate : 50 % Pick Rate : 8 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
Total : 41 Win Rate : 51 % Pick Rate : 50 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
Total : 9 Win Rate : 56 % Pick Rate : 11 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
Total : 4 Win Rate : 75 % Pick Rate : 5 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
Total : 4 Win Rate : 75 % Pick Rate : 5 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 25 Win Rate : 60 % Pick Rate : 69 %
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 2 Win Rate : 100 % Pick Rate : 6 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 2 Win Rate : 50 % Pick Rate : 6 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 1 Win Rate : 0 % Pick Rate : 3 %
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 3 Win Rate : 0 % Pick Rate : 25 %
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 3 Win Rate : 67 % Pick Rate : 25 %
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 1 Win Rate : 0 % Pick Rate : 8 %
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 1 Win Rate : 100 % Pick Rate : 8 %
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