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MAGE

KARTHUS

THE DEATHSINGER

MidOrFeed uses data based on ranked games from Master , Grandmaster and Challenger played in this season (Last Week)

50% Win Rate
5000 G
7.08 / 5.94 / 7.70 / 2.49:1
2503 W 2429 L
  • Q
  • W
  • E
  • R
  • Most Played (Positions)

    • Jungle Jungle
      60%
    • Middle Middle
      17%
    • Support Support
      14%
    • Top Top
      4%
    • Bottom Bottom
      3%
  • Skill Order

    Q
    E
    Q
    3035 G
    53%
    Pick Rate
    61%
    Q
    E
    W
    1731 G
    46%
    Pick Rate
    35%
    Q
    W
    E
    125 G
    44%
    Pick Rate
    3%
    Q
    W
    Q
    58 G
    53%
    Pick Rate
    1%
  • Recommended Summoner Spells

    3534 G
    50%
    Pick Rate
    71%
    685 G
    52%
    Pick Rate
    14%
    571 G
    48%
    Pick Rate
    11%
    67 G
    55%
    Pick Rate
    1%

Recommended Item Builds

03:58 - 05:57
06:44 - 06:50
16:29 - 17:25
18:22 - 23:24
27:31 - 27:41
32:29 - 34:23
38:40 - 40:35
42:52 - 45:32
48:40 - 50:06

Most Picked Items

5111 G
52 %
Pick Rate
100%
3307 G
53 %
Pick Rate
66%
3038 G
51 %
Pick Rate
61%
2111 G
47 %
Pick Rate
42%
1920 G
61 %
Pick Rate
38%
1303 G
49 %
Pick Rate
26%
1185 G
56 %
Pick Rate
24%
979 G
52 %
Pick Rate
20%
974 G
45 %
Pick Rate
19%
824 G
39 %
Pick Rate
16%
719 G
52 %
Pick Rate
14%
674 G
49 %
Pick Rate
13%
530 G
84 %
Pick Rate
11%
348 G
54 %
Pick Rate
7%
262 G
48 %
Pick Rate
5%
224 G
57 %
Pick Rate
4%
201 G
58 %
Pick Rate
4%
172 G
51 %
Pick Rate
3%
148 G
51 %
Pick Rate
3%
124 G
48 %
Pick Rate
2%
Domination
& Precision
Pick Rate88 % Win Rate 2185(50%)2157 Total 4401G
Sorcery
& Precision
Pick Rate7 % Win Rate 197(59%)130 Total 332G
Domination
& Sorcery
Pick Rate4 % Win Rate 95(49%)98 Total 194G
Domination
& Inspiration
Pick Rate1 % Win Rate 11(33%)21 Total 33G
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 1296 Win Rate : 53 % Pick Rate : 29 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 696 Win Rate : 48 % Pick Rate : 16 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 614 Win Rate : 46 % Pick Rate : 14 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 496 Win Rate : 50 % Pick Rate : 11 %
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 10 - 30 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 138 Win Rate : 64 % Pick Rate : 42 %
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 51 Win Rate : 51 % Pick Rate : 15 %
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 45 Win Rate : 56 % Pick Rate : 14 %
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 10 - 30 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Total : 30 Win Rate : 43 % Pick Rate : 9 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)
Total : 22 Win Rate : 77 % Pick Rate : 11 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)
Total : 13 Win Rate : 15 % Pick Rate : 7 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)
Total : 12 Win Rate : 67 % Pick Rate : 6 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)
Total : 9 Win Rate : 44 % Pick Rate : 5 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Magic Resist +6 Magic Resist
Total : 10 Win Rate : 20 % Pick Rate : 30 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Magic Resist +6 Magic Resist
Total : 4 Win Rate : 50 % Pick Rate : 12 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Magic Resist +6 Magic Resist
Total : 3 Win Rate : 67 % Pick Rate : 9 %
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. In addition, damaging a Champion after destroying a Ward inflicts 30 - 90 bonus magic damage (based on level).

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Magic Resist +6 Magic Resist
Total : 2 Win Rate : 0 % Pick Rate : 6 %
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