1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
Scaling Cooldown Reduction+1-10% CDR (based on level)
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Total : 929Win Rate : 55 % Pick Rate : 38 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
Scaling Cooldown Reduction+1-10% CDR (based on level)
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Total : 356Win Rate : 53 % Pick Rate : 14 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).
Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
Scaling Cooldown Reduction+1-10% CDR (based on level)
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Total : 243Win Rate : 49 % Pick Rate : 10 %
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.
Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
Scaling Cooldown Reduction+1-10% CDR (based on level)
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Total : 204Win Rate : 48 % Pick Rate : 8 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Scaling Health+15-90 Health (based on level)
Total : 324Win Rate : 56 % Pick Rate : 25 %
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.
Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Scaling Health+15-90 Health (based on level)
Total : 290Win Rate : 49 % Pick Rate : 23 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Scaling Health+15-90 Health (based on level)
Total : 85Win Rate : 45 % Pick Rate : 7 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).
Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Adaptive Force+10 Adaptive Force
Armor+5 Armor
Scaling Health+15-90 Health (based on level)
Total : 77Win Rate : 52 % Pick Rate : 6 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities.
Adaptive Force+10 Adaptive Force
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Total : 17Win Rate : 47 % Pick Rate : 14 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Adaptive Force+10 Adaptive Force
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Total : 14Win Rate : 57 % Pick Rate : 12 %
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.
Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities.
Adaptive Force+10 Adaptive Force
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Total : 11Win Rate : 36 % Pick Rate : 9 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s
Adaptive Force+10 Adaptive Force
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Total : 9Win Rate : 67 % Pick Rate : 8 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).
Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+1.5% Bonus Health)(+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
Attack Speed+9% Attack Speed
Adaptive Force+10 Adaptive Force
Scaling Health+15-90 Health (based on level)
Total : 2Win Rate : 50 % Pick Rate : 22 %
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.
Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.
Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Attack Speed+9% Attack Speed
Adaptive Force+10 Adaptive Force
Scaling Health+15-90 Health (based on level)
Total : 1Win Rate : 0 % Pick Rate : 11 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Attack Speed+9% Attack Speed
Adaptive Force+10 Adaptive Force
Scaling Health+15-90 Health (based on level)
Total : 1Win Rate : 100 % Pick Rate : 11 %
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.
Cooldown: 6s
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+1.5% Bonus Health)(+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.