Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 293Win Rate : 49 % Pick Rate : 12 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 118Win Rate : 49 % Pick Rate : 5 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 112Win Rate : 41 % Pick Rate : 5 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 100Win Rate : 45 % Pick Rate : 4 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 71Win Rate : 41 % Pick Rate : 18 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 29Win Rate : 62 % Pick Rate : 7 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 27Win Rate : 26 % Pick Rate : 7 %
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 26Win Rate : 54 % Pick Rate : 6 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.
Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 18Win Rate : 50 % Pick Rate : 9 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.
Cooldown: 10s
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 18Win Rate : 89 % Pick Rate : 9 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.
Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 17Win Rate : 53 % Pick Rate : 8 %
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.
Cooldown: 60s
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Attack Speed+9% Attack Speed
Magic Resist+6 Magic Resist
Scaling Health+15-90 Health (based on level)
Total : 12Win Rate : 50 % Pick Rate : 6 %
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.
Movement speed is increased to 30 - 50% for Melee champions.
Duration: 3s Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.
Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Armor+5 Armor
Total : 23Win Rate : 57 % Pick Rate : 12 %
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.
Movement speed is increased to 30 - 50% for Melee champions.
Duration: 3s Cooldown: 15s
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.
Cooldown: 60s
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Armor+5 Armor
Total : 22Win Rate : 50 % Pick Rate : 12 %
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.
Movement speed is increased to 30 - 50% for Melee champions.
Duration: 3s Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.
Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.
Cooldown: 10s
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Adaptive Force+10 Adaptive Force
Magic Resist+6 Magic Resist
Armor+5 Armor
Total : 13Win Rate : 77 % Pick Rate : 7 %
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.
Movement speed is increased to 30 - 50% for Melee champions.
Duration: 3s Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.
Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.
Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.