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TANK
MAGE

CHO'GATH

THE TERROR OF THE VOID

MidOrFeed uses data based on ranked games from Master , Grandmaster and Challenger played in this season (Last Week)

48% Win Rate
1572 G
4.94 / 4.82 / 5.52 / 2.17:1
747 W 805 L
  • Q
  • W
  • E
  • R
  • Most Played (Positions)

    • Top Top
      52%
    • Middle Middle
      23%
    • Support Support
      14%
    • Jungle Jungle
      6%
    • Bottom Bottom
      2%
  • Skill Order

    450 G
    52%
    Pick Rate
    29%
    433 G
    46%
    Pick Rate
    28%
    236 G
    47%
    Pick Rate
    15%
    191 G
    43%
    Pick Rate
    12%
    64 G
    44%
    Pick Rate
    4%
  • Recommended Summoner Spells

    1129 G
    47%
    Pick Rate
    72%
    357 G
    48%
    Pick Rate
    23%
    53 G
    40%
    Pick Rate
    3%
    15 G
    80%
    Pick Rate
    1%

PERFORMANCE CHART

KDA CHART

WIN CHART

PICK CHART

Recommended Item Builds

00:21 - 05:59
09:26 - 09:47
14:27 - 16:10
18:53 - 21:54
24:11 - 24:41
32:27 - 33:44
36:41 - 40:28

Most Picked Items

657 G
49 %
Pick Rate
42%
657 G
47 %
Pick Rate
42%
519 G
50 %
Pick Rate
33%
313 G
51 %
Pick Rate
20%
311 G
49 %
Pick Rate
20%
256 G
50 %
Pick Rate
16%
247 G
49 %
Pick Rate
16%
242 G
62 %
Pick Rate
15%
207 G
51 %
Pick Rate
13%
194 G
49 %
Pick Rate
12%
174 G
45 %
Pick Rate
11%
155 G
54 %
Pick Rate
10%
147 G
54 %
Pick Rate
9%
134 G
49 %
Pick Rate
9%
131 G
50 %
Pick Rate
8%
125 G
62 %
Pick Rate
8%
120 G
53 %
Pick Rate
8%
116 G
41 %
Pick Rate
7%
112 G
55 %
Pick Rate
7%
104 G
55 %
Pick Rate
7%
Resolve
& Precision
Pick Rate22 % Win Rate 170(50%)170 Total 341G
Resolve
& Inspiration
Pick Rate18 % Win Rate 132(47%)147 Total 282G
Sorcery
& Inspiration
Pick Rate12 % Win Rate 94(50%)89 Total 187G
Inspiration
& Domination
Pick Rate10 % Win Rate 78(51%)72 Total 154G
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    Total : 39 Win Rate : 49 % Pick Rate : 11 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    Total : 37 Win Rate : 43 % Pick Rate : 11 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    Total : 34 Win Rate : 41 % Pick Rate : 10 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    Total : 30 Win Rate : 47 % Pick Rate : 9 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 25 Win Rate : 40 % Pick Rate : 9 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 12 Win Rate : 50 % Pick Rate : 4 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 12 Win Rate : 58 % Pick Rate : 4 %
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 11 Win Rate : 55 % Pick Rate : 4 %
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor
    Total : 18 Win Rate : 56 % Pick Rate : 10 %
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor
    Total : 18 Win Rate : 39 % Pick Rate : 10 %
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 10 - 30 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor
    Total : 13 Win Rate : 77 % Pick Rate : 7 %
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor
    Total : 12 Win Rate : 67 % Pick Rate : 6 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Armor +5 Armor
    Total : 38 Win Rate : 53 % Pick Rate : 25 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Armor +5 Armor
    Total : 30 Win Rate : 50 % Pick Rate : 19 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 8 - 40 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Armor +5 Armor
    Total : 13 Win Rate : 77 % Pick Rate : 8 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Armor +5 Armor
    Total : 10 Win Rate : 60 % Pick Rate : 6 %
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