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MAGE
ASSASSIN

AHRI

THE NINE-TAILED FOX

MidOrFeed uses data based on ranked games from Master , Grandmaster and Challenger played in this season (Last Week)

51% Win Rate
4201 G
5.24 / 4.65 / 6.90 / 2.61:1
2160 W 1984 L
  • Q
  • W
  • E
  • R
  • Most Played (Positions)

    • Middle Middle
      77%
    • Support Support
      13%
    • Top Top
      5%
    • Bottom Bottom
      1%
    • Jungle Jungle
      1%
  • Skill Order

    2280 G
    51%
    Pick Rate
    54%
    871 G
    53%
    Pick Rate
    21%
    439 G
    51%
    Pick Rate
    10%
    316 G
    53%
    Pick Rate
    8%
    117 G
    57%
    Pick Rate
    3%
  • Recommended Summoner Spells

    3730 G
    51%
    Pick Rate
    89%
    188 G
    53%
    Pick Rate
    4%
    156 G
    52%
    Pick Rate
    4%
    41 G
    49%
    Pick Rate
    1%

PERFORMANCE CHART

KDA CHART

WIN CHART

PICK CHART

Recommended Item Builds

00:05 - 04:25
08:00 - 11:56
14:06 - 14:31
20:11 - 23:52
27:47 - 28:44
31:50 - 33:30
36:24 - 36:58
42:19 - 43:59

Most Picked Items

3444 G
53 %
Pick Rate
82%
1964 G
55 %
Pick Rate
47%
1459 G
59 %
Pick Rate
35%
1364 G
53 %
Pick Rate
32%
1320 G
57 %
Pick Rate
31%
1025 G
49 %
Pick Rate
24%
932 G
63 %
Pick Rate
22%
865 G
56 %
Pick Rate
21%
844 G
51 %
Pick Rate
20%
808 G
40 %
Pick Rate
19%
772 G
57 %
Pick Rate
18%
621 G
62 %
Pick Rate
15%
518 G
48 %
Pick Rate
12%
464 G
53 %
Pick Rate
11%
434 G
56 %
Pick Rate
10%
310 G
56 %
Pick Rate
7%
255 G
51 %
Pick Rate
6%
208 G
48 %
Pick Rate
5%
197 G
37 %
Pick Rate
5%
183 G
81 %
Pick Rate
4%
Domination
& Sorcery
Pick Rate38 % Win Rate 825(51%)750 Total 1609G
Inspiration
& Domination
Pick Rate38 % Win Rate 821(52%)755 Total 1590G
Domination
& Inspiration
Pick Rate14 % Win Rate 309(51%)290 Total 604G
Inspiration
& Sorcery
Pick Rate5 % Win Rate 110(52%)100 Total 212G
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 129 Win Rate : 56 % Pick Rate : 8 %
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 93 Win Rate : 44 % Pick Rate : 6 %
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 87 Win Rate : 56 % Pick Rate : 5 %
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist
Total : 63 Win Rate : 65 % Pick Rate : 4 %
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 426 Win Rate : 51 % Pick Rate : 27 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 111 Win Rate : 61 % Pick Rate : 7 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 111 Win Rate : 57 % Pick Rate : 7 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 102 Win Rate : 48 % Pick Rate : 6 %
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Scaling Health +15-90 Health (based on level)
    Total : 35 Win Rate : 46 % Pick Rate : 6 %
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Scaling Health +15-90 Health (based on level)
    Total : 26 Win Rate : 58 % Pick Rate : 4 %
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Scaling Health +15-90 Health (based on level)
    Total : 22 Win Rate : 50 % Pick Rate : 4 %
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Scaling Health +15-90 Health (based on level)
    Total : 22 Win Rate : 59 % Pick Rate : 4 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 36 Win Rate : 44 % Pick Rate : 17 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 12 Win Rate : 75 % Pick Rate : 6 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 12 Win Rate : 50 % Pick Rate : 6 %
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Total : 9 Win Rate : 78 % Pick Rate : 4 %
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